January 04, 2004

Final Fantasy X2 Preview

Update: Well gee. While I was sick, Jason beat me to the preview. Oh well, at least it looks like we agree.

Yeah yeah, I know, I know. But still -- recently, I have been feeling that something has been missing in my life. As the feeling grew and grew, I have positively identified it as the craving for hitpoints and mana. So, as I was passing the PS2 stand in Target (on my way to get something else), I simply could not resist -- my body moved by itself, and ordered the Target-drone to bring me the game. I have heard various things about FFX2, but, with a game like this, there is so much hype that the signal-to-noise ratio is simply too low. Thus, I decided to shell out $50 for the red pill, and check out the game for myself. But, since FFX2 is tied to its predecessor, FFX, let me talk about that game for a bit.

Unless you have been living under a very thick slab of basalt for the past 10 years, you've probably heard about the Final Fantasy series. Final Fantasy I was the first RPG to take the world (or, at least, Japan) by storm, spawning a whole new genre and many knockoffs. Final Fantasy VI (or 3 in the US) is touted by many (yours truly included) as the pinnacle of the genre -- multi-tiered storytelling at its best, graphics which were (arguably) surpassed only by one other game on the system, and soundtrack that is still beloved to this day. A Final Fantasy game of comparable quality was only produced years later -- and that game was Final Fantasy X.

FFX was revolutionary in a number of ways -- some of them purely technical, some of them quite substantial. FFX was the first Final Fantasy game to feature 3d environments, not merely pre-rendered ones. This wouldn't be important all by itself, of course, if the art weren't so beautiful. Crystalline forests, calm ocean beaches, twisted jungles, cold mountain passes, decaying ancient ruins... I think I spent half the time in the game just looking around and whispering "wow" to myself. Another unique feature of the game that made me say "wow" was the English voice acting. The surprising part about it was that the voice acting was very good. Ok, now I realize how this sounds, but trust me: the English voice acting in FFX was one of the best that I have heard in any game, and definitely the best that I have heard in any anime. It is one of the very few exceptions (Jin-Roh being the other one) where the American voice actors could actually do their jobs.

But, ultimately, the major innovation of FFX was its story. Unlike all the previous Final Fantasy games, FFX features a story which does not end on a happy, cheerful, victorious upbeat note. Yes, you manage to accomplish what you set out to do, but the sacrifices the characters have to make are quite severe, and, in the end, their lives do not change for the better. The world has been granted a second chance, but it has not been unequivoqualy saved; and many beautiful and priceless things were lost forever, never to return. It's hard to describe the story without major spoilers, but, in general, it feels deeper and somehow more adult than the previous Final Fantasies -- though it is, of course, less broad than the multithreaded story of FFVI, where each character has their own thread in the tapestry. Nonetheless, the story really makes you care about the characters (yes, even that stupid jock Tidus), in a way that makes you play the game not just because you want more HP or whatever, but because you actually want the characters to succeed. In other words, FFX is basically good literature. The quality of the story is enhanced by the way it progresses: you look at the world through the typical hero, Tidus, as he gradually learns that all the things he believed wholeheartedly are, in fact, completely false. It's really quite astonishing how different the story of FFX is from the standard "let's find the macguffin that saves the world" fantasy plot -- especially considering the history of the franchise.

Naturally, FFX is not all roses. Some of the characters (*cough*Tidus*cough*) are simply annoying; the beautiful graphics are at times ruined by PS2's inability to perform proper antialiasing and anisotropic mapping (which is important for TV-grade resolutions), and the battle system is the same old, same old. More importantly, the game's touted "flexible character development system" is just a scam: yes, it looks really twisted and branching on the overview screen, but, topologically, it's just a straight line. Furthermore, FFX suffers a bit from the usual bane of the genre: excessive monster battles, bosses with cheese powers that keep running away when you beat them, pointless sidequests that don't advance the plot, etc. However, the excellent story, graphics, sountrack, and voice acting of the game simply blow these annoyances out of the way. The game possesses a strange kind of integrity that is difficult to precisely define, but is a joy to experience.

By now, you can probably see why I was compelled to pick up FFX2. This game promised to break the most honored tradition of the genre: it was going to be an actual sequel. None of the previous Final Fantasies had anything to do with one another, besides the general game mechanics and the names of some spells -- actually, they were famous for it. Normally, I would weep for the loss of a major tradition; however, FFX was written so well that I actually wanted to see more. I was also a bit curious to see how the writers would pull off a sequel, since the original game ended on a pretty final note... However, given the talent that must have went into the original game, I was reasonably sure that the writers could somehow pull it off. So... how did my actual experience match up with my expectations ?

As soon as I started the game, I was once again forced to whisper "wow". After that, for a while I could do nothing but stare. Such utter and complete annihilation of every single shred of integrity, quality and basic decency of the original could not have been the work of a mere soulless marketing machine. Oh no. This took deliberate, directed, human effort. Computers simply aren't corrupt enough to handle such a job.

If you have played the original game, you surely recall the opening sequence. You take control of Tidus, the young blitzball star, as he navigates his way through adoring fans on the way to the game dome. After this, you see a stranger watch in silence as the entire city is destroyed by a tidal wave, and Tidus as well as you (the player) are forced to fight for their lives, not sure of what is happening or whether anyone you care about will make it out alive. Captivating stuff. FFX2, on the other hand, opens up with the Japanese version of a Brittney Spears concert. Oh, you wish I was kidding, but I'm not. The game goes downhill from there, as you're introduced to "Y.R.P." -- a trio of sickeningly cute young girls whom you'll be forced to endure throughout the entire game. Every five minutes or so, there's another cutscene where the Y.R.P. strikes a pose and says something horribly cheesy, such as "Looks like a job for Y.R.P. :-) :-) :-)" or "We're the best !", or something equally nauseating. I should point out that "Y" stands for Yuna, whose character was completely changed from the original -- a soft-spoken, introspective, and serious daugher of the High Summoner -- into a Brittney Spears with a gun. "R", of course, stands for Rikku, whose character, sadly, was not changed at all, despite all that alleged growing up that she did. "P" stands for Paine (yes, that's her real name, read it an weep), who is sort of a poor man's Lulu substitute. As far as I can tell, these are the only characters in the game that you ever get to see in your party. This isn't like all the previous games, where you could swap out the characters you hated. There is no swapping out, period. No escape.

The general style of the game suffers a similar fate. As far as I can tell, FFX2 has no story whatsoever. You just fly to random places in your airship (yes, you get it at the very beginning), and do random things. Occasionally, the game cheerfully informs you, in big letters: "MISSION TIME :-)" -- and then you are given a short description of some task you have to finish. You know, in case you missed it earlier, when the map description on the airship was telling you the same thing. It feels as if the game's designers dunked your head in the toilet: "see ? we care about you so little that we're going to go completely out of character and insult your intelligence, in one hit !". The story fragments (they never meld into a coherent whole, at least not in chapter 1) that follow a successfull mission conclusion (heralded by a gigantic "Mission Success !" screen) alternate between saccharine Hello-Kitty-grade cuteness and boring documentary notes. It's hard to tell which is worse. Perhaps it would be easier to bear the insulting writing and the bad character design if there were wondorous new landscapes to explore, but... there aren't any. FFX2 takes place in the exact same world as FFX, and, while it's still beautiful, the thrill of exploration is certainly gone. The few areas that are truly new (such as the cave on Besaid) feel like they have been grafted on by Viktor Frankenstein, M.D. The below-average voice acting certainly doesn't help.

There's one innovation in FFX2, and that's the job system. Your characters no longer have fixed character classes, and they can no longer upgrade weapons or armor. Instead, they have different job templates. Each job comes with its own set of skills (magic spells, weapon moves, thievery powers, etc.), and jobs can be switched at any time -- even (or, rather, especially) during battle. I don't really have a problem with the mechanics of this system: it's fairly innovative, and it requires nearly as much strategy as the Materia system from FFVII, given the varied geometrical permutations of the skill sets. Sadly, it's impossible to view the game mechanics separately from its implementation. You see, your characters don't really have skill sets. I lied. What your charatcers (remember: all female) do have are Garment Grids (tm), onto which you can place Dress Spheres (tm). When you switch Dress Spheres during battle, you are treated (I use the word loosely) to an animation that looks like it was taken straight out of Sailor Moon (sans the implied nudity), as the current girl changes from one outfit into another. Have you ever wondered what playing with your dollies feels like ? Wonder no more.

I could go on and on about the ridiculous premise of the game (Sphere Hunting (tm) ! Yey !), its complete lack of anything resembling a coherent plot, its color scheme (neon purple drenched in glitter ! yey !), but I'd rather not. I feel sick as it is. What I think happened here is that the Squaresoft corporate masters, hammered by their recent failures, gave their marketing team a direct order: "make a game that appeals to the female audience. Do it now. We need fresh blood". However, I would sincerely like to believe that female gamers, if they do in fact exist, have just as much dignity, intelligence, and plain old taste as the male gamers: that is to say, infinitely more than the Squaresoft marketers, who -- clearly -- utterly despise their target audience.

Does FFX2 get better in the latter parts of the game ? Who knows. Anything is possible, though some things are very unlikely. However, it would take more than a vague RPG craving to get me to subject myself to more of this game -- a game which manages to be condescending, stupid and insulting all at the same time.

Posted by metabug at 2004/01/04 05:06 | TrackBack (1) | Categories: Games
Comments

I like your comments. After some playing (ok, watching my wife play), I can tell you that it gets a little better, but not much

Posted by: Jason at 2004/01/04 12:09

oh yeah. Even though you don't like the series, go watch Episode 64 of Naruto. It has Mike written all over it. Don't get it from ANBU, though, as their's is corrupted.

Posted by: Jason at 2004/01/04 13:44

I am playing FFX now. I think you exaggerated about the skills system being a straightline.
A lot of times you have to make choices about what to get. ie, Do you spend level points to beef up a character by going into a sub-branch that contains oodles of HP points? or do you jump ahead to get more Abilities?

It's even more extreme in the Ronzo guy's case. He can learn any other character's skills. So many choices... You have to think about how to complement other characters' skills.

Posted by: Roger Hsueh at 2004/01/04 23:35

Yes, yes he can. That's great. However, in practice, he will be completely useless if you try to actually move him around so that he is complementary in any way. The best choice for him, IMO, is to pick a path and stick to it. So, yes, you get that initial choice, but then it's just a straight line all over again.

Actually, I just used him like a lockpick: I got him all the way over to Ultima before Lulu could get there, then gave Ultima to him and Lulu. Fun times.

Posted by: Bugmaster at 2004/01/05 01:50

I don't know if making a choice between HP and skills would really make it any less "flexible." After about half the game, it all becomes moot anyway, as you now have an abundance of spheres to take you anywhere. And unlike FFX-2's job system (which would be the best system ever if it wasn't "dresses" and "garment grids") where anybody can be good at anything, Tidus will always suck at magic and Auron will always be slow. And all you can really do is make Kihmari (sp?) a clone of one other character. Or use him as a lockpick.

Posted by: Jason at 2004/01/05 06:17

Agreed. But meanwhile, I still have this craving for hitpoints and mana. Anything you'd (that would be "y'all" in Texas-speak) recommend ?

Posted by: Bugmaster at 2004/01/05 07:02

Well, I enjoyed Wild Arms 3. Partly because there's no need for a) levelling b)trying to find some uber-powerful ultimate item, c) the most expansive sidequest is actually fun. But it's cel-shaded, kind of like Legend of Zelda: Windwaker. Only instead of a CG cel, it looks more like colored pencil. The plot is just like something out of FF (save the world from destruction). The ending is fitting, and not what I expected (cliche), but not spectacular. You can get it new for $27 around here.

Legend of Dragoon is another for the PSX. I still don't know what to think of it, but I found it enjoyable...at least till FFX came along. Then I dropped it flat out. I should pick it up again. It's standard fare, but adds a combo system for attacking so you can really bash your enemies. Or you don't if you don't want to. Not much leveling required, either. There might be super weapons, but I didn't get that far. Graphics are slightly better than FF7 (we're talking very marginal). Plot is standard fare as well. New for $15 most places.

If you want some classics (if you don't already have them), you can always pick up FF Origins (FF 1&2), Chronicles (Chrono Trigger and FF 4) or Anthologies (FF 5&6 - good luck on that one). Play the originals. While the "re-done" graphics seem to be only high-end 16-bit, the sound has been redone (and I'm all about the sound). They threw in some FMVs, but none of them really have anything to do with anything else. I started playing FF1 to 8-bit theatre for a while. That was kind of fun. All go for about $30.

That's all I can think of off the top of my head. Might add more comments if I think of something else.

Posted by: Jason at 2004/01/05 16:35

When I was at the game store, the salesboy said "It's definitely a fanboy-type game." Tony immeadiately called me a fanboy. I denied this, and bought other games instead. Still, at the last second I went nuts and added it to the substantial pile of games (which, incidentally, included Legend of Dragoon). Fine, I took it home. I played it. Tony and I screamed in horror at the intro. I am traumatized for life, I think.

Still, I have to agree with Jason that the system (really an enhanched version of FFV) really isn't that bad.

Plus, the game is damn hard. The bosses still cheese like hell...

Posted by: Gio at 2004/01/05 19:41

Funny, how a cool system can be negated by an awful plot (Juli's in the last part now. Pseudo-spoiler: it totally negates everything FFX attempted to create), frustratingly retarded mini-games (the worst ever, IMO), and saying "dress-spheres" and "gamrnet grids" instead of "jobs" and...some other word instead of "garment grids.

And if you thought the beginning was bad, then wait until Ch. 4. Six minutes of FMV with Yuna singing a crappy song and then changing into somebody else and then splitting with that other person and they sing a duet and it's just really really crappy, and then it's over and everybody in the game is crying. (please excuse the run-on sentence. I couldn't control myself)

I'm been getting that craving for HP and Mana, and it sucks because all I have right now is watching Juli play FFX-2. And it doesn't sate my thirst so much as make me lose my appetite altogether. Crap.

Posted by: Jason at 2004/01/06 07:42

Don't give up hope yet. I am going to review a game soon which is the exact opposite of FFX2... right after I post some other random stuff. Too bad I already finished, so my present craving remains unsated...

Posted by: Bugmaster at 2004/01/06 07:45

It's been more than 3 days. Where's your review of a game that's "the exact opposite of FFX2"?

Posted by: Roger at 2004/01/09 17:52

i like you game

Posted by: phillip at 2004/01/13 16:48

cool game

Posted by: chris at 2004/01/13 16:49

OMFG! I just got around to doing stuff in Ch. 5 of FFX-2. I went around to Luca, and lo and behold, it's time for BLITZBALL!!

Arguably, blitzball was fairly hard for most people to do; still, I thought it was actually fun. Not as fun as, say, nethack, but still enjoyable. Plus, I was good at it. Once I got the knack for timing passes and throws to get around pesky defenders, I was nearly unbeatable. (I did lose once or twice. Oh, well.)

Now that's the original game of blitzball. To summarize, it's more from the bball player perspective, which is understandable as the main character is a dumb bball jock.

Now let's imagine a real-life game. Say... soccer. Imagine you're the coach. You've invested your time in beefing up the players, giving them each loads of your personal time, working with them on attack patterns, position playing, getting them to shore up their weak points and make their strengths shine.

Then you play a game. Your team gets the ball. Good so far. The center passes forward, good. The forward passes to the wing, the wing takes the shot, then GOAL!!!-- Wait. Rewind a second here. There's a glitch in the Matrix. Oh, I see what it is! My wingman, in whom I have placed into a specific point in my strategy, i.e., the shooter, is passing the ball back to the defenders! The defenders then proceed to lose control of the ball to the star forwards of the opposing team. Oh, shit! You yell at the players to listen, you beg, you plead, but, ultimately, the players are the ones in control. Not you. Not the coach.

That, my friends, is exactly how I felt when I tried to play blitzball. I get neat little things to do: I can assign points to beef up my players. That's all. During the game, the part where I excelled, I am forced to SIT BACK AND FUCKING WATCH THE DUMB BITCHES ON MY TEAM FUCK IT ALL UP. The most control I had was over the camera. I almost pounded ANOTHER hole in my wall.

ARGH!

Posted by: Gio at 2004/01/23 09:20

You dont think female gamers exist! Well heres one, and i can tell you that yes we do have taste, AND final fantasy x2 SUCKS! It doesnt even deserve capital letters! Thank God this was not another site "praising" this piece of shit game.
I am glad to know that not everyone is completely insane.

Posted by: Paegan at 2004/02/27 09:18

I rest my case :-)

It's nice to see that good taste and sanity are bigger than mere gender boundaries.

Posted by: Bugmaster at 2004/02/27 15:14

Your review of FFX-2 was sickening
I played the game through and enjoyed every minute of it.
Yes ill give it to you that there isnt much of a linear storyline like in FFX but there still was a story much deeper than you could imagine, just looking at the first few hours.
Every major plot device found its way into the game, and the battle system is refreshing compared to the get up and grab a drink battle system of FFX.

After playing FFX you become attached to the small stories of the minor characters and meet them later in FFX-2 and just get so involved.

Anyone who has played FFX-2 and taken an interest, pushing aside the girlsih coating of the game will find a deep, sorrowful, tradgic and compelling storyline.

Posted by: Kevin at 2004/03/21 20:13

i think yuna is hot!

Posted by: discombe at 2004/03/25 17:53

And with that last statement you sum up what the japanese were thinking when they made the game.

Posted by: monkey at 2004/03/26 17:35

Your review of FFX was excellent, but i think that you should really finish FFX2 before writing against it. I mean, during my first gameplay hours of FFX2 i almost died...it´s was so weird...nothing compared to FFX. But at the history progresses you´ll find that the 3 "factions" are struggling between themselves about a Superweapon, that the Aeons are returning for some strange reason, and that the men Yuna saw in the sphere is not Tidus at all...it´s something much, much darker. If you don´t believe me take your time and gather the Crimson Spheres/search for the story completition points (takes times but´s worthwhile at the end) and you´ll see > Btw, i 100% agree with your comment about the dungeons...only the Gagazet ruins and the "final area" have decent eyecandy.

Posted by: Aegiso´Fer at 2004/03/28 10:34

You might be right about the wonderful story that eventually unfolds in X2, but I am simply not strong enough to overcome the nearly physical feeling of sickness that this game inflicts on me whenever I pick up the controller. The fact that I have to search for some "Crimson Spheres" just to get the story (eventually... toward the end of the game perhaps) is sort of like adding insult to injury.

Posted by: Bugmaster at 2004/03/28 23:02

i think that they should re-make final fantsy 7-9 in final fantsy x2 graphics i think all of us should send this to squar neix to do this

Posted by: aj at 2004/03/29 12:54

Just found your site while surfing around. Unfortunately I have to agree almost 100 per cent with your comments. It hurts to have to speak this badly of a member of the greatest game series in history, but there is no escaping it. FFX was a very good game, and this is very far from a very good game. Given that I consider FF7 the greatest game in history, 8 and 9 are both brilliant games and 10 is also awesome, this is such a comedown that unless part 12 turns out to be a miracle, Square will have cocked up this franchise big-time. Imagine if Metal Gear Solid 3 turns out to involve Snake running around collecting J-pop singles and the final boss being a giant Hello Kitty? That's what Square did to the Final Fantasy series with this game.

Posted by: gameplayer at 2004/06/12 19:01

This game SUCKS!!!! I forced myself to plat a while and it doesnt get better!!Im going back to my computer games for a while!! thanks japan!!

Posted by: billy the kid at 2004/12/12 07:31

This game SUCKS!!!! I forced myself to play a while and it doesnt get better!!Im going back to my computer games for a while!! thanks japan!!

Posted by: billy the kid at 2004/12/12 07:32
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