Dumb Bitch: A name said in frustration that refers to a female character that performs or behaves in a manner contrary to what the player intends. Coined in FFVII, when Aris was called the afformentioned because of her death. F.ex. "Dumb Bitch! I told you to HEAL".
Categories: Video Games
Laser Dagger: The excellent game Castlevania: Symphony of the Night became easy when this skill was learned. It involves firing daggers so quickly that Alucard's Heart supply reaches zero at approximately the same time that any/every creature dies without having a chance to move. Laser daggers require a trigger finger to execute properly.
Categories: Video Games
Lum!: An expression stated to denote an absent-minded and ignorant happiness. It may also be used when one is sufferning from delerium caused by sleep deprivation. F.ex. "Do you like Rayman"? "Lum"!
Categories: Video Games
Pounce: A move in the Bloody Roar series where one performs a fireball command using the beast button. The character lunges forward with a quick and vicious "pounce".
Categories: Video Games
Resident Evil Controls: A maliciously counterintiutive control style for 3d third-person games, where the directional buttons (or the analog joystick) move your character along some random world-space axis -- as opposed to moving him in the actual direction that the button is pointing to, which is what most normal people would expect. Pioneered by the all-around bad game Resident Evil, this control style has been (inexplicably) copied by some other games since then.
Categories: Video Games
Shwa!: The sound, used by Brian Clevenger, to describe Shinobi's "stealth dash" maneuver (illustrated here). More generally, the sound made when doing anything stealthy/sneaky/ninja-like. F.ex: any teleporting move in a fighting game may be vocalized with a "shwa," as well as perfect kills in Tenchu, and similar maneuvers. "Shwa!" may be substituted with "Ninja!" if you prefer.
Categories: Video Games
Soul Reaver Ending: An ending to the story of any game which is incredibly unsatisfying and smells like a setup for a sequel. Named after the original Soul Reaver game, whose ending consists entirely of a giant "To Be Continued" screen.
Categories: Generic Gaming , Video Games
Wall-Humping: Pressing your main character against a wall (or any other obstacle) and repeatedly pressing the action button while moving along the wall in an attempt to find hidden items, passages, or buttons/switches. Named from Final Fantasy X-2 or the Tomb Raider series, where performing this action created the appearance of the protaganist attempting to mate with the wall.
Categories: Video Games